N04-2005 |
3D coordinates of objects in a
|
virtual reality
|
model are certainly language
|
N04-2005 |
produce this model is to incorporate
|
virtual reality
|
3D scene representation software
|
N04-2005 |
representation is proposed that uses
|
virtual reality
|
3D scene modeling software to
|
W02-1301 |
application prospects of immersive
|
virtual reality
|
. Today , immersive virtual reality
|
W02-1301 |
and for which purposes immersive
|
virtual reality
|
technologies will be found useful
|
J09-2001 |
interpreting in front of and behind in a
|
virtual reality
|
environment based on different
|
N10-1048 |
dialogue form , possibly using
|
virtual reality
|
platforms such as Second Life
|
N04-2005 |
problem , and the richness of the
|
virtual reality
|
spatial model can facilitate
|
N04-2005 |
" ) . The system displays a 3D
|
virtual reality
|
scene and accepts English input
|
J99-4009 |
appropriate acronym might be VRTL , for
|
Virtual Reality
|
Theory of Language . For the
|
N04-2005 |
be overlaid on an area of the
|
virtual reality
|
space in front of the torso of
|
N04-2005 |
could be identified , and a 3D
|
virtual reality
|
model of the scene could be constructed
|
C00-1083 |
Abstract While recent advancements in
|
virtual reality
|
technology have created a rich
|
W01-1015 |
devoted to build an intelligent
|
virtual reality
|
sales and service system that
|
J09-2001 |
robotics , animated agents , and
|
virtual reality
|
, in the context of interpreting
|
W02-2109 |
of various types , AI systems ,
|
virtual reality
|
, online negotiations , dialog
|
W03-2110 |
large-screen , semi - immersive
|
virtual reality
|
environment as its primary display
|
W02-1301 |
interactivity ; • immersive
|
virtual reality
|
and augmented reality . Intelligent
|
A97-1002 |
controller for an immersive 3D or "
|
Virtual Reality
|
" tactical combat simulation
|
A97-2000 |
Spoken Language Intoface to a
|
Virtual Reality
|
System </title> Washington Marriott
|