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lexical groundings with a rule-based
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scene generation
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model . The learned groundings
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P15-1006 |
whether lexical grounding improves
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scene generation
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, we need a method to arrange
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P15-1006 |
tems . Regrettably , the task of
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scene generation
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has not yet benefited from recent
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P15-1006 |
Figure 2 ) . A naive approach to
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scene generation
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might use keyword search to retrieve
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P15-1006 |
this model to build an improved
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scene generation
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system . Identifying object categories
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D14-1217 |
learned priors are essential for
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scene generation
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. We also discuss interesting
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P15-1006 |
approach that can approximate 3D
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scene generation
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. However , there are fundamental
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D14-1217 |
next_to ( table , chair ) 6 Text to
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Scene generation
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We generate 3D scenes from brief
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P15-1006 |
of lexical features for use in
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scene generation
|
. This classifier learns from
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E03-2002 |
( Egges et al. , 2001 ) . The
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scene generation
|
algorithm positions the static
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D14-1217 |
approach to the task of text-to-3D
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scene generation
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. We present a representation
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P15-1006 |
, prior work on the text to 3D
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scene generation
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task has used manually specified
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P15-1006 |
quantitatively that our method improves 3D
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scene generation
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over previous work using purely
|
D14-1217 |
plausible results in the text - to-3D
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scene generation
|
task . Spatial knowledge is critically
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P15-1006 |
knowledge that is important for
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scene generation
|
and not addressed by our learned
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D14-1217 |
handling natural language for
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scene generation
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, by learning spatial knowledge
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D14-1217 |
3D scene data . In text-to - 3D
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scene generation
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, a user provides as input natural
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P15-1006 |
COMMIT / . <title> Text to 3D
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Scene Generation
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with Rich Lexical Grounding </title>
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P15-1006 |
train and algorithmically evaluate
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scene generation
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systems that map descriptions
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D14-1217 |
demonstrated the promise of text to
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scene generation
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systems but also pointed out
|